Art Technology Projects

 
 

Blursday.Zone (2021)

A VR/360 triptych that address a sense of estrangement arising from the uncertainty raised by the coronavirus pandemic's massive disruptions.

Revelation 360 (6:20)

Propagation 360 (2:25)

Suspension 360 (5:40)


 

reedoco.io (2019 - Present)

REEDOCO.IO is my new work-in-progress laboratory and showcase for my interactive art and technology projects.


 

Ferriday.Zone (2022) [work in progress]

(Interactive Web-Design)

Styled as a form of multi-media poetry with interactive and AR components, the Ferriday.Zone evokes sense of simultaneous displacement and familiarity.

The user is challenged to explore the difference between perceiving and knowing through combinations of images styled as newsprint, quizzical aphorisms, and investigations of artificial intelligence systems.

At times both comedic and tragic, the experience seeks to defamiliarise the user's memory of the past and imagination of the future in order to induce an awareness of the dehabitualized now.


 
Bristol-VR-Lab_web-c.jpg

BVRL - VR THE NEWS (2018)

Worked with Kate Parkinson and Abdu Elturki to build an interactive VR game that challenges users to sort through what is and is not ‘fake news’ as part of this Bristol VR Lab hackathon to inquire into how immersive technology can be used to tell current affairs stories.


 
20160917_StateCraft_1_web.jpg

State Craft (2016)

Challenging the mutability of our foundational documents, State Craft is an installation that encourages the user to reconsider the textual basis of constitutional democracy. Originally staged in 2016 as an installation complete with a vintage dot-matrix printer to create a paper take-away for the user.